DIGITAL STORYTELLING AS AN EDUCATIONAL TECHNOLOGY FOR ACTIVATING COGNITIVE ACTIVITY OF PRIMARY SCHOOL PUPILS IN FOREIGN LANGUAGE LESSONS
PDF (Ukrainian)

Keywords

digital storytelling
teaching foreign languages
educational cognitive technology
primary school

How to Cite

[1]
Y. M. . Karpenko and M. Ajtay-Horváth, “DIGITAL STORYTELLING AS AN EDUCATIONAL TECHNOLOGY FOR ACTIVATING COGNITIVE ACTIVITY OF PRIMARY SCHOOL PUPILS IN FOREIGN LANGUAGE LESSONS”, ITLT, vol. 81, no. 1, pp. 36–45, Feb. 2021, doi: 10.33407/itlt.v81i1.3149.

Abstract

Digital stories are an innovative educational technology and a popular pedagogical tool for activating cognitive activity of pupils in the foreign language lesson. The article considers possible ways of using digital storytelling as an educational technology for activating cognitive activity of primary school pupils in a foreign language lesson. The progressive ideas in this field are determined. The authors analyze the concept of the digital story and propose possible ways of using it by foreign language teachers on the basis of the use of progressive ideas that are in line with innovative educational tendencies. The main purpose of using digital storytelling as an educational technology for activating the cognitive activity of primary school pupils in a foreign language lesson is the development of pupils' thinking, raising their level of cognitive ability, and developing their emotional culture. Stories that can be the basis for creating a digital story can come from all over the world and include traditional stories and modern tales, animal stories, stories about everyday life, stories from other cultures and fantastic stories, etc. A teacher can choose a story that is most suitable for the linguistic and cognitive level of children. In addition, in the process of creating a digital story, the teacher can independently pick up the learning material to achieve the maximum educational effect. Children can analyze and work with the content of a digital storybook for better understanding their foreign language skills, for example, to analyze plot and characters, pointing out basic details, comparing events, putting forward assumptions, interpreting drawings, etc. This will promote to the development of speaking, reading, listening skills, expand children's vocabulary and optimize the process of learning a foreign language in general.

PDF (Ukrainian)

References

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REFERENCES (TRANSLATED AND TRANSLITERATED)

A. Lanszki, Digital storytelling in the educational process Eger: Lyceum Publisher, 2017, p. 352. (in English)

G. Ellis and J. Brewster, Tell it again. Harlow: Penguin English, 2002. (in English)

J. Ohler, Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning and Creativity Paperback. Corwin, 2013, p. 305 (in English)

M. Nesterova, "Educational Cognitive Technologies as Human Adaptation Strategies", Future Human Image, vol. 7, pp. 102-112, 2017. (in English)

L. Balogh, Learning styles and strategies, psychological foundations of teaching. Debrecen: Kossuth University Publisher, 2000, p. 118. (in Hungarian)

Ollé et al., Digital citizenship in the information society. Budapest: ELTE Eötvös Publisher, 2013, p. 340. (in Hungarian)

A. Papp-Danka, Study Methodology of Learning Methods Supported by Online Learning Environment, 2014. [Online]. Available: http://bit.ly/1CtIuHh. Accessed on: March 30, 2019. (in Hungarian)

Ye. Karpenko, "Multimedia computer software for the professional training of prospective specialists in foreign languages for preschool and primary education", Information Technologies and Training Tools, vol. 57, № 1, pp. 50-55, 2017 (in Ukrainian).

M. Lacková, "Investigation of ESP vocabulary through corpus" in Forlang, Proceedings of International Conference, Košice, Slovakia, June 6-7, 2019, pp. 88-93. (in English)

International Conference, 6 – 7 June 2019, Košice, Slovakia, pp. 88-93.

O. Hundarenko, "Challenges of teaching academic writing skills in ESL classroom (Based on international teaching experience)", Revista Romaneasca pentru Educatie Multidimensionala, vol. 11(4), pp. 70-83, 2019. (in English)

G. R. Safiullina, N. R. Davitova, E. Lelakova, "Sketch Engine in building a lexical minimum for children", International journal of innovative technology and exploring engineering, vol. 1, pp. 5105-5108, 2019. (in English)

R. Metruk, "Confronting the challenges of MALL: Distraction, cheating, and teacher readiness", International Journal of Emerging Technologies in Learning, vol. 15(2), pp. 4-14, 2020. (in English)

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