COMPUTER SCIENCE TEACHERS’ READINESS TO DEVELOP AND USE COMPUTER DIDACTIC GAMES IN EDUCATIONAL PROCESS

Keywords: readiness, computer science teachers, computer didactic games, educational process, professional activity, life-long learning

Abstract

The paper reports research on computer science teachers’ readiness to develop computer didactic games and implement them into the educational process. Today’s teacher of computer science has to acquire and improve professional competencies in line with modern trends of high technological society. It is a process that we consider in the context of life-long education. The use of computer didactic games is one of the forms of innovative education, which increases the attractiveness of education, generates the development of learners’ endeavour and creativity. The authors emphasize that computer science teachers’ readiness to use computer didactic games becomes impossible without mastering the methodology of pedagogical endeavours and gaming technologies in education. By this, we mean a search for more efficient ways of achieving pedagogical goals, the ability to select computer didactic games and a search for ways of their successful realization in professional activities. Development of computer didactic games requires a computer science teacher to learn methodology and standards within this domain, and to obtain the basic knowledge of environment and skills to use in games development. Our survey revealed that the use of computer didactic games is sporadic and inadequately prioritized by the computer science teachers, who appeared to have very little knowledge in techniques aimed at their development and implementation into the educational process. The main reason is that prospective computer science teachers do not learn it sufficiently in higher educational establishments. This sphere remains underestimated by those who educate prospective computer science teachers, as well as by computer science teachers themselves. As a result, we observe a lack of knowledge in development, selection and implementation of computer didactic games. Theoretical analysis of the use of computer didactic games and their implementation into the educational process remains out of scholars’ attention, despite the issue becoming more and more attractive. The examination of computer science teachers’ readiness to develop computer didactic games and implement them into the educational process allows us to suggest ways for enhancing the level of teachers’ readiness for this training activity.

Author Biographies

Roman S. Gurevych, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University

Doctor of Pedagogical Sciences, Professor, Academician of NAES of Ukraine, Director of the Science-Educational Institute of Pedagogy, Psychology and Training of Masters of High Leve

Oksana V. Klochko, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University

Doctor of Pedagogical Sciences, Associate Professor, Professor of the Department of Mathematics and Informatics

Vitalii I. Klochko, Vinnytsia National Technical University

Doctor of Pedagogical Sciences, Professor, Professor of the Department of Higher Mathematics

Mariana M. Kovtoniuk, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University

Doctor of Pedagogical Sciences, Professor, Head of the Department of Mathematics and Informatics, PhD of Physical and Mathematical Sciences

Nadia R. Opushko, Vinnytsia Mikhailo Kotsiubynskyi State Pedagogical University

PhD of Pedagogical Sciences, Senior teacher of the Department of Pedagogy and Vocational Education

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Published
2020-02-24
Section
ICT and learning tools in vocational education and training