APPLICATION OF DIGITAL GAME-BASED TOOLS FOR FORMATIVE ASSESSMENT AT FOREIGN LANGUAGE LESSONS
PDF

Keywords

gamification of learning
teacher feedback
internal and external motivation
foreign language competence
distance learning tools

How to Cite

[1]
O. Y. Zhyhadlo, “APPLICATION OF DIGITAL GAME-BASED TOOLS FOR FORMATIVE ASSESSMENT AT FOREIGN LANGUAGE LESSONS”, ITLT, vol. 87, no. 1, pp. 139–150, Mar. 2022, doi: 10.33407/itlt.v87i1.4703.

Abstract

The research explores the potential of online gamified resources used as means of formative assessment during foreign language lessons in higher education institutions. The use of any game-based tools with certain game elements which can be integrated into conventional or online teaching and learning is considered to be characteristic of game-based approach to teaching and learning. The study established the main elements of educational gamified tools. These elements of game mechanics are capable of triggering such senses and emotions as reward, challenge, achievement, competition and positive emotions. A number of theoretical and empirical research methods have been applied to analyse and prove the benefits of digital interactive tools as effective means of formative assessment of students’ progress in mastering a foreign language and an invaluable source for constructive feedback for the development of students’ foreign language competence. Three online game-based learning platforms, Kahoot!, Wordwall and Mentimeter, have been selected for analysis. Being compatible with popular video conferencing solutions, these tools proved to be easy to master and suitable for the tasks and purposes of foreign language lessons. The author maintains that activities devised with the help of Wordwall, Kahoot! and Mentimeter can be employed at foreign language lessons to practise vocabulary and grammar, to consolidate the material and reinforce learning, to assess the knowledge of the syllabus vocabulary and grammar, to check comprehension of texts, to revise for tests. The analysis of game mechanics proves that online game-based tools facilitate mastering knowledge and skills by means of influencing students’ motivational sphere through creating enjoyable learning environment and providing prompt feedback. Another major advantage of digital gamified resources is supplying the educator with a variety of instruction tools and assessment techniques to meet individual student needs. Detailed reports on student performance in activities available in the toolbar of these platforms offer useful data for analysis and creating an effective teacher feedback aimed at developing students’ foreign language competence.

PDF

References

D. Newman, “Top 6 Digital Transformation Trends in Education”. [Online]. Available: https://www.forbes.com/sites/danielnewman/2017/07/18/top-6-digital-transformation-trends-in-education/?sh=7497f3a02a9a. Accessed on: Sep.27, 2021. (in English)

J. L. Plass, B. D. Homer, and C. K. Kinzer, “Foundations of Game-Based Learning”. Educational Psychologist, no. 50(4), pp. 258-283, 2015, doi: 10.1080/00461520.2015.1122533. (in English)

A. Khan, H. A. Farzana, and M. M. Malik, “Use of Digital Game Based Learning and Gamification in Secondary School Science: The Effect on Student Engagement, Learning and Gender Difference”. Education and Information Technologies, no. 22(6), pp. 2768-2803, Nov. 2017, doi: 10.1007/s10639-017-9622-1. [Online]. Available: https://www.researchgate.net/publication/318457365_Use_of_digital_game_based_learning_and_gamification_in_secondary_school_science_The_effect_on_student_engagement_learning_and_gender_difference. Accessed on: Sep.27, 2021. (in English)

D. Yousef, S. Baadel, and R. Makad, “An Exploratory Study on the Impact of Game-based Learning on Student Engagement”, in Int. Conf. on Web and Open Access to Learning (ICWOAL), 2014. [Online]. Available: https://www.academia.edu/22170342/Exploratory_Study_on_the_Impact_of_Game_Based_Learning_on_Student_Engagement. Accessed on: Sep.27, 2021. (in English)

O. Tkachenko, “Gamification of Education: Formal and Informal Space”. Aktualni Pytannia Humanitarnykh Nauk, no. 11, pp. 303-309, 2015. [Online]. Available: http://dspu.edu.ua/hsci/wp-content/uploads/2017/12/011-45.pdf. Accessed on: Sep.27, 2021. (in Ukrainian)

O. Karabin, “Gamification in the Educational Process as Development of Younger Pupils”. Pedahohika formuvannia tvorchoyi osobystosti u vyshchyi i zahalnoosvitnii shkolakh, no. 67 (1), pp. 44-47, 2019, doi: 10.32840/1992-5786.2019.67-1.9. [Online]. Available: http://dspace.tnpu.edu.ua/bitstream/123456789/14039/1/Karabin_Gameification_educational.pdf. Accessed on: Sep.27, 2021. (in Ukrainian)

T. Vakaliuk, O. Osova and O. Chernysh, “Using Information and Communication Technologies for the Formation of Linguodidactic Competence of Future Foreign Language Teachers”. Information Technologies and Learning Tools, vol. 82, no. 2, pp. 77-92, 2021. [Online]. Available: https://journal.iitta.gov.ua/index.php/itlt/article/view/3868. Accessed on: Sep.27, 2021. (in English)

M. Hladun and M. Sablina, “Modern Online Instruments of Interactive Education as Technology of Cooperation”. Open educational e-environment of modern University, no. 4, pp. 33–43, 2018. [Online]. Available: https://openedu.kubg.edu.ua/journal/index.php/openedu/article/view/125/170. Accessed on: Sep.27, 2021. (In Ukrainian)

V. Šilonová et al., “Use of Digital Technologies in Students’ Distance Pedagogical Assessment at Higher Educational Institutions”. Information Technologies and Learning Tools, vol. 82, no. 2, pp. 243-265, 2021. [Online]. Available: https://journal.iitta.gov.ua/index.php/itlt/article/view/4365. Accessed on: Sep.27, 2021. (in Ukrainian)

A. Cullinane, “Formative Assessment Classroom Techniques”. Resource & Research Guides, vol. 2, no. 13, pp. 1-4, 2011. (in English)

L. Voinea, “Formative Assessment as Assessment for Learning Development”. Journal of Pedagogy, vol. 1, no. LXVI, pp. 7 – 23, 2018. [Online]. Available: https://www.researchgate.net/publication/326190241_. Accessed on: Sep.27, 2021. (in English)

G. Christians, “The Origins and Future of Gamification”, Senior theses, Honors College, Univ. of South Carolina, Columbia, USA, 2018. [Online]. Available: https://scholarcommons.sc.edu/cgi/viewcontent.cgi?article=1255&context=senior_theses. Accessed on: Sep.27, 2021. (in English)

J. Simoes, R. D. Redondo and A. F. Vilas, “A Social Gamification Framework for a K-6 Learning Platform”. Computers in Human Behaviour, no. 29, pp. 345-353, 2013. [Online]. Available: https://www.computacional.com.br/files/Gerais/SIMOES%20-%20A%20social%20gamification%20framework%20for%20a%20K-6%20learning%20platform.pdf. Accessed on: Sep.27, 2021. (in English)

F. L. Khaleel, N. S. Ashaari, T. Wook and A. Ismail, “User-Enjoyable Learning Environment Based on Gamification Elements”, in Int. Conf. on Computer, Communication, and Control Technology, 2015. [Online]. Available: https://www.researchgate.net/profile/Firas-Layth-Khaleel/publication/304627718_User-enjoyable_learning_environment_based_on_Gamification_elements/links/5775d8fa08aeb9427e25c39a/User-enjoyable-learning-environment-based-on-Gamification-elements.pdf. Accessed on: Sep.27, 2021. (in English)

“Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior”, Bunchball, White Paper, Redwood City, Cal., USA, Oct. 2010. [Online]. Available: http://jndglobal.com/wp-content/uploads/2011/05/gamification1011.pdf. Accessed on: Sep.27, 2021. (in English)

M. Robertson, “Can’t Play, Won’t Play”. [Online]. Available: https://kotaku.com/cant-play-wont-play-5686393. Accessed on: Sep.27, 2021. (in English)

S. Ejsing-Duun and H. M. Skovbjerg, “Gamification of a Higher Education Course: What’s the Fun in That?”, in 8th European Conf. on Game Based Learning – ECGBL, 2014. [Online]. Available: https://www.researchgate.net/publication/280095411_Gamification_of_a_higher_education_course_What’s_the_fun_in_that. Accessed on: Sep.27, 2021. (in English)

M. Heritage, “Formative Assessment and Next-Generation Assessment Systems: Are We Losing an Opportunity?”, the Council of Chief State School Officers, Washington, DC, USA, Sep. 2010. [Online]. Available: https://files.eric.ed.gov/fulltext/ED543063.pdf. Accessed on: Sep.27, 2021. (in English)

“Assessment for Learning. Formative Assessmsnt”, in OECD/CERI Int. Conf. “Learning in the 21st Century: Research, Innovation and Policy”, pp. 1-24, 2008. [Online]. Available: https://www.oecd.org/site/educeri21st/40600533.pdf. Accessed on: Sep.27, 2021. (in English)

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2022 Олена Юріївна Жигадло

Downloads

Download data is not yet available.