CHECKING DIGITAL COMPETENCE FORMATION OF FOREIGN LANGUAGE FUTURE TEACHERS USING GAME SIMULATORS
Keywords:competence-based approach, competence, digital competence, game simulators, future foreign language teachers
The article substantiates the need for the formation of digital competence of future teachers of foreign languages (here and thereafter - teachers) as an important component of their professional competence. Taking into account the theoretical works of domestic and foreign scientists on the problem under study and the peculiarities of training teachers for professional activities in the context of the requirements of the New Ukrainian school, the concept of "digital competence of future teachers of a foreign language" is specified, its main structural components (motivational, content, operational) activity and personal-reflexive) are defined. Among the means, providing the formation of digital competence of teachers, the game simulators, considered in the context of obtaining professional experience, skills, and abilities. To determine the level of formation of digital competence of teachers, criteria (motivational, cognitive, operational-activational, reflexive-corrective) and indicators were developed, by which the levels of its formation (low, average, sufficient, high) were determined. To increase the level of formation of digital competence of teachers, game simulators, expedient for use in the process of their professional and pedagogical training, the content of the disciplines "Methods of teaching a foreign language in secondary school", "Innovative approaches to teaching foreign languages in high school", "Modern approaches to teaching foreign languages" was selected; forms, methods and ways of using game simulators in training teachers were developed and introduced. Based on the analysis of the results of the pedagogical experiment, the difference in the levels of formation of digital competence of teachers using game simulators in the experimental and control groups was proved, which confirms the effectiveness of formation of digital competence of teachers by game simulators.
O.V. Ovcharuk, "Digital competence of a teacher of the New Ukrainian school", Digital competence of a New Ukrainian School modern teacher, 2018. (in Ukrainian)
The strategy for the development of higher education in Ukraine from 2021 to 2031. [Online]. Available: https://mon.gov.ua/storage/app/media/rizne/2020/09/25/rozvitku-vishchoi-osviti-v-ukraini-02-10-2020.pdf. Accessed on: June, 21, 2021.(in Ukrainian)
І. І. Kostikova, "Information and communication technologies in students’ language learning", International Journal of Education and Science, vol. 1(1-2), 2018, pp. 7–14. doi: 10.26697/ijes.2018.1-2.01. (in English)
O. A. Honcharova, "The peculiarities of English teachers training as one of modern challenges", in Language education of a specialist: modern issues and trends: materials of the All-Ukrainian scientific-practical conference (with international participation). Kharkiv: Natsionalnyi yurydychnyi universytet Yaroslava Mudroho, 2018, pp. 20 – 21. (in Ukrainian)
R. S. Hurevych, V. A. Parkhomenko, M. Iu. Kademiia, and N. Z. Opushko,"Digitalization of higher education in the pandemic: problems and prospects", Naukovi zapysky Vinnytskoho derzhavnoho pedahohichnoho universytetu imeni Mykhaila Kotsiubynskoho. Seriia: pedahohika i psykholohiia, vol. 64, 2020, pp. 9-14. doi: 10.31652/2415-7872-2020-64-9-14. (in Ukrainian)
L. A. Kartashova, N.V. Bakhmat, and I. V. Plish, "The development of teacher digital competence in information and educational environment of comprehensive secondary school education", Information Technologies and Learning Tools, vol. 68, no. 6, 2018, pp. 193-205. doi: 10.33407/itlt.v68i6.2543. (in Ukrainian)
L. Havrilova, and Ya.Topolnyk, "Digital culture, digital literacy, digital competency as modern educational phenomena", Information Technologies and Learning Tools, vol. 61 no. 5, 2017, pp. 1–14. doi:10.33407/itlt.v61i5.1744. (in Ukrainian)
N. V.Morze, and O.P.Buinytska, "Improving the level of information and communication competence of scientific and pedagogical staff as a key quality requirement of educational process", Information Technologies and Learning Tools, vol. 59, no. 3, 2017, pp. 189-200. doi: 10.33407/itlt.v59i3.1667. (in Ukrainian)
O. H. Romanovskyi, V. M. Hrynova, O. A. Zhernovnykova, L. A. Shtefan, and V. V. Fazan, "Formation of future mathematics teachers’ digital competence: ascertain stage", Information Technologies and Learning Tools, vol. 65, no. 3, 2018, pp. 184-200. doi: 10.33407/itlt.v65i3.2412. (in Ukrainian)
L. I. Morska, "Digital identity construction: challenges and pedagogical implications", Liudynoznavchi studii, vol. 42, 2020, pp. 25-34. doi: 10.24919/2413-2039.10/42.198798. (in English)
T. Shrol, "Competence-oriented tasks as an effective tool for the formation of future mathematics teachers ICT competence", in Student personality and sociocultural environment of the university in the social context: materials All-Ukrainian. scientific-practical conf. (Kyiv, 2 chervnia 2017 r.). Kyiv, [B.v.], 2017. pp. 103–107.(in Ukrainian)
M. Florence, A. K. Betrus, Digital Media for Learning: Theories, Processes, and Solutions, Springer Nature, 2019, 181 p. doi: 10.1007/978-3-030-33120-7. (in English)
O. A. Zhernovnykova, L.Ie. Peretiaha, A. V. Kovtun, M. V. Korduban, O. O. Nalyvaiko, and N. A. Nalyvaiko, "The technology of prospective teachers’ digital competence formation by means of gamification", Information Technologies and Learning Tools, vol. 75, no. 1, 2020, pp. 170-185. doi: 10.33407/itlt.v75i1.3036 . (in Ukrainian)
O. M. Spirin, and T. A. Vakaliuk, "The development of information and communication competence of bachelors in Computer Science on the use of cloud-based learning environment", Information Technologies and Learning Tools, vol.72, no. 4, 2019, pp. 226-245. doi: 10.33407/itlt.v72i4.3262. (in Ukrainian)
S. M. Prokhorova, "The concept of digital competence of a foreign language teacher in educational space worldwide", Visnyk Zhytomyrskoho derzhavnoho universytetu imeni Ivana Frana. Pedahohichni nauky, vol. 4, no. 82, 2015, pp. 113-116.(in Ukrainian)
Key competencies for life-long learning. Digital competence. 2018. [Online]. Available: https://oksanapasichnyk.wordpress.com/2018/01/18/ Accessed on: January, 10, 2021. (in Ukrainian).
Digital agenda of Ukraine – 2020. [Online]. Available: https://ucci.org.ua/uploads/files/58e78ee3c3922.pdf. Accessed on: January. 25, 2021. (in Ukrainian)
The concept of New Ukrainian School. [Online]. Available: https://www.kmu.gov.ua/storage/app-/media/reforms/ukrainska-shkola-compressed.pdf. Accessed on: December, 11, 2020 (in Ukrainian)
V. Brazdeikis, "The Digital Competence Framework for Citizens", Skaitmeninės kompetencijos sandara (metmenys). Švietimo informacinių technologijų centro direktoriusPlenarinis pranešimas “Kompiuterininkų dienos – 2017”, Kaune, VU KnF, 2017. [Online]. Available: http://www.upc.smm.lt/tobulinimas/doku mentai/DigComp_2.1_translation_LT.pdf Accessed on: December, 01, 2021 (in English)
S. Thiel, and P. Fröhlich, "Gamification as motivation to engage in location-based public participation?", Progress in Location-Based Services, EEUU: Springer, 2017, pp. 399-421. doi: 10.1007/978-3-319-47289-8_20. (in English)
H. R.Henseruk, "Digital competence as one of professionally significant competences of future teachers", Open educational e-environment of modern University, vol. 6, 2019, pp. 8-16. doi: 10.28925/2414-0325.2019.6.816. (in Ukrainian)
N. Osipova, O. Gnedkova, D. Ushakov. "Mobile Learning Technologies in English Learning", Information and Communication Technologies in Education, Research, and Industrial Applications. 12th International Conference, ICTERI 2016, Kyiv, Ukraine, June 21-24, 2016, pp. 169-183. [Online]. Available: https://link.springer.com/book/10.1007%2F978-3-319-69965-3. Accessed on: December, 01, 2021 (in English)
V. V. Kontsedailo, "Using the simse game simulator as a tool for formation of professional soft competencies of future engineers- programmers", Naukovyi visnyk Uzhhorodskoho universytetu. Seriia: “Pedahohika. Sotsialna robota”: zb.nauk. pr.,vol. 42, no. 1, T. II, 2018, pp. 105-109.(in Ukrainian)
Z. Xu, Z. Chen, L. Eutsler, et al. "A scoping review of digital game-based technology on English language learning”, Education Tech Research Dev , vol. 68, 2020, pp. 877–904. doi: 10.1007/s11423-019-09702-2. (in English)
E. Yukselturk, S. Altıok, Z. Başer, "Using Game-Based Learning with Kinect Technology in Foreign Language Education Course", Journal of Educational Technology & Society, vol. 21(3), 2018, pp. 159–173. [Online]. Available: http://www.jstor.org/stable/26458515. Accessed on: December, 01, 2021 (in English)
Ting-Ting Wu, Yueh-Min Huang, "A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis", Journal of Educational Technology & Society, vol. 20, no. 2, 2017, pp. 265- 277. [Online]. Available: https://www.jstor.org/stable/10.2307/90002180. Accessed on: December, 01, 2021 (in English)
I. Vasileiadou1, Z. Makrina, "Using Online Computer Games in the ELT Classroom: A Case Study", English Language Teaching, vol. 10, no. 12, 2017. doi: 10.5539/elt.v10n12p134 (in English)
N. S. Kravets, "The stages of creating a gamified system for use in educational processe of the university", Visnyk KhDAK, vol. 50, 2017, pp. 198-206. (in Ukrainian)
O. O. Makarevych, "Gamification as an integral factor in improving efficiency of distant education", Molodyi vchenyi, vol. 17, no. 2, 2015, pp. 275-278. (in Ukrainian)
O. Bashkir, H. Kniaz, V. Panchenko, L. Bakhmat, T. Sobchenko, "Conditions for forming future language teachers’ lexical competence in pandemic times", Тhe Revista Amazonia Investiga, vol. 10, no. 43, 2021. doi: 10.34069/AI/2021.43.07.7. (in English)
How to Cite
Copyright (c) 2022 Тетяна Анатоліївна Вакалюк, Ольга Олексіївна Осова, Оксана Андріївна Черниш, Ольга Іванівна Башкір
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish in this journal agree to the following terms:
- Authors hold copyright immediately after publication of their works and retain publishing rights without any restrictions.
- The copyright commencement date complies the publication date of the issue, where the article is included in.
- Authors grant the journal a right of the first publication of the work under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0) that allows others freely to read, download, copy and print submissions, search content and link to published articles, disseminate their full text and use them for any legitimate non-commercial purposes (i.e. educational or scientific) with the mandatory reference to the article’s authors and initial publication in this journal.
- Original published articles cannot be used by users (exept authors) for commercial purposes or distributed by third-party intermediary organizations for a fee.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) during the editorial process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (see this journal’s registered deposit policy at Sherpa/Romeo directory).
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Post-print (post-refereeing manuscript version) and publisher's PDF-version self-archiving is allowed.
- Archiving the pre-print (pre-refereeing manuscript version) not allowed.