CONDITIONING TRAINING OF ESPORTS ATHLETES USING MOBILE APPLICATIONS
PDF (Ukrainian)

Keywords

fitness applications
e-sports
gamification
aerobic training
slow running
physical activity

How to Cite

[1]
A. . Yefremenko, Рiatysotska S. ., and Podrіgalo L. ., “CONDITIONING TRAINING OF ESPORTS ATHLETES USING MOBILE APPLICATIONS”, ITLT, vol. 103, no. 5, pp. 136–150, Oct. 2024, doi: 10.33407/itlt.v103i5.5771.

Abstract

The issue of insufficient physical activity among computer game players remains relevant. This study proposes a solution based on the comprehensive use of gaming-oriented mobile applications for the conditioning training of esports athletes. A sequential pedagogical experiment was conducted to determine the effectiveness of esports athletes applying an aerobic-focused conditioning training program (slow running). The program’s unique feature is its implementation in a remote format using mobile applications for planning, execution, control, and performance evaluation. It is based on an original concept of implementing running training in the form of a mobile running application (the so-called “exergame”) with a game-like nature (“Zombies, Run!”). The program was designed for a six-week implementation. Its effectiveness was determined by evaluating the dynamics of indicators: 1600 m run time; calculated maximal oxygen consumption (VO2 max); and heart rate (HR). Subjective attitudes towards the program’s physical loads were assessed using the Rating of Perceived Exertion (RPE) scale and the Physical Activity Satisfaction Needs scale. It was found that esports athletes significantly (p<0.05) improved their 1600 m run time, VO2 max, and HR indicators under the influence of the slow running program. Along with the volume and intensity increase of the running load, a decrease in RPE scale indicators was observed. The obtained data confirmed the advantages of the comprehensive use of mobile applications for normalizing the motor activity of esports athletes in the form of conditioning training. Both the remote format of planning and accounting and the game format of activities contributed to increasing the engagement of esports athletes in physical activity. The effectiveness of the slow running training program for esports athletes using mobile applications was established in terms of increasing physical activity (regular, organized physical activity), improving physical fitness (duration and volume of slow running), enhancing physical condition (VO2 max, HR), and interest in physical activity (adherence).

PDF (Ukrainian)

References

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V. Zhamardiy, O. Shkola, I. Okhrimenko, O. Strelchenko, A. Aloshyna, F. Opanasiuk, and K. Prontenko, “Checking of the methodical system efficiency of fitness technologies application in students’ physical education”, Wiadomości Lekarskie, vol. 73, no. 2, pp. 332-341, 2020. 2

A. T. Lam, T. P. Perera, K. B. A. Quirante, A. Wilks, A. J. Ionas, and G. D. Baxter, “E-athletes’ lifestyle behaviors, physical activity habits, and overall health and wellbeing: a systematic review”, Physical Therapy Reviews, vol. 25, no. 5-6, pp. 449-461, 2020.

G. Chan, Y. Huo, S. Kelly, J. Leung, C. Tisdale, and M. Gullo, “The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review”, Computers in Human Behavior, vol. 126, pp. 106974, 2022. doi: 10.1016/j.chb.2021.106974

A. K. Emara et al., “Gamer's health guide: optimizing performance, recognizing hazards, and promoting wellness in esports”, Current Sports Medicine Reports, vol. 19, no. 12, pp. 537-545, 2020, doi: 10.1249/JSR.0000000000000787

S. Ketelhut, A. L. Martin-Niedecken, P. Zimmermann, and C. R. Nigg, “Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon”, Frontiers in Sports and Active Living, vol. 3, p. 693700, 2021, doi: 10.3389/fspor.2021.693700

S. García-Lanzo, I. Bonilla, and A. Chamarro, “The psychological aspects of electronic sports: Tips for sports psychologists”, International Journal of Sport Psychology, vol. 51, no. 6, pp. 613-625, 2020, doi: 10.7352/IJSP.2020.51.613

J. Acebes Sánchez, A. García-Naveira Vaamonde, and S. García Merino, “Factores de entrenamiento en esports: una revisión sistemática”, Retos. Nuevas tendencias en Educación Física, Deportes y Recreación, vol. 48, pp. 889-893, 2023.

D. P. Schary, S. E. Jenny, and A. Koshy, “Leveling Up Esports Health: Current Status and Call to Action”, International Journal of Esports, vol. 1, no. 1, 2022.

A. J. Toth, C. Frank, D. Putrino, and M. J. Campbell, “Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives", Frontiers in Psychology, vol. 12, p. 686152, 2021.

M. Nicholson, C. Thompson, D. Poulus, T. Pavey, R. Robergs, V. Kelly, and C. McNulty, “Physical Activity and Self-Determination towards Exercise among Esports Athletes”, Sports Medicine-Open, vol. 10, no. 1, pp. 40, 2024.

K. Emara, M. K. Ng, J. A. Cruickshank, M. W. Kampert, N. S. Piuzzi, J. L. Schaffer, and D. King, “Gamer's health guide: optimizing performance, recognizing hazards, and promoting wellness in esports”, Current Sports Medicine Reports, vol. 19, no. 12, pp. 537-545, 2020. doi: 10.1249/JSR.0000000000000787

R. Dykstra, P. Koutakis, and N. Hanson, “Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers”, International Journal of eSports Research (IJER), vol. 1, no. 1, pp. 1-14, 2021. doi: 10.4018/IJER.288540

D. P. Schary, S. E. Jenny, and A. Koshy, “Leveling Up Esports Health: Current Status and Call to Action”, International Journal of Esports, vol. 3, no. 3, pp. 210-210, 2022

A. Kocić, B. Božović, A. Vićentijević, J. Kocić, and M. Milošević, “The Influence of Physical Activity on the Health and Playing Quality of the E-Sports Players”, in Sinteza 2022–International Scientific Conference on Information Technology and Data Related Research, vol. 291, 2022. doi:10.15308/Sinteza-2022–28

E. Nagorsky and J. Wiemeyer, “The structure of performance and training in esports," PloS One, vol. 15, no. 8, p. e0237584, 2020.

K. Liang, Y. Wan, and Y. Jiang, "The effect of jogging on the physical health of college students based on intelligent computing”, Mobile Information Systems, vol. 2022, no. 1, p. 7491839, 2022.

K. T. Hanб “The effect of environmental factors and physical activity on emotions and attention while walking and jogging”, Journal of Leisure Research, vol. 52, no. 5, pp. 619-641, 2021. doi: 10.1080/00222216.2020.1788474

D. Parra-Camacho, M. A. Dos Santos, and M. H. González-Serrano, “Amateur runners’ commitment: An analysis of sociodemographic and sports habit profiles”, International Journal of Environmental Research and Public Health, vol. 17, no. 3, p. 925, 2020.

M. Kędra and M. Łaguna, “Be positive and engage in training: positive orientation and marathon performance”, Roczniki Psychologiczne, vol. 25, no. 3, pp. 223-237, 2022.

M. A. Emberson, A. Lalande, D. Wang, D. J. McDonough, W. Liu, and Z. Gao, “Effectiveness of Smartphone‐Based Physical Activity Interventions on Individuals’ Health Outcomes: A Systematic Review”, BioMed Research International, vol. 2021, no. 1, p. 6296896, 2021.

G. Silva, P. Simões, A. Queirós, N. Rocha, фтв M. Rodrigues, “Effectiveness of mobile applications running on smartphones to promote physical activity: A systematic review with meta-analysis”, International Journal of Environmental Research and Public Health, vol. 17, no. 7, pр. 2251, 2020. doi: 10.3390/ijerph17072251

D. Alonso-Fernández, Á. Gutiérrez-Sánchez, I. Portela-Pino, and Y. Taboada-Iglesias, “Evaluation of applications for mobile devices on the practice of physical exercise in adolescents”, Applied Sciences, vol. 12, no. 6, p. 2784, 2022.

J. McMullen, M. Urtel, C. Webster, I. Granados, B. Culp, and E. D'Agostino, “If You Build It, They Will Come: Physical Educators' Perceptions Regarding How to Design an Optimal Online Physical Education Resource”, Physical Educator, vol. 80, no. 3, pp. 323-343, 2023.

H. N. Kim and K. Seo, “Smartphone-based health program for improving physical activity and tackling obesity for young adults: a systematic review and meta-analysis”, International Journal of Environmental Research and Public Health, vol. 17, no. 1, p. 15, 2020.

L. Estrada-Oliver and N. Mercado-Gual, “Physical education and apps: The remote learning challenge”, Journal of Physical Education, Recreation & Dance, vol. 93, no. 6, pp. 65-68, 2022.

J. Lee and X. L. Zhang, “Physiological determinants of VO2max and the methods to evaluate it: A critical review”, Science & Sports, vol. 36, no. 4, pp. 259-271, 2021.

V. Benzing and M. Schmidt, “Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats”, Journal of Clinical Medicine, vol. 7, no. 11, p. 422, Nov. 2018, doi: 10.3390/jcm7110422

N. Farič, H. W. W. Potts, S. Rowe, T. Beaty, A. Hon, and A. Fisher, “Running App 'Zombies, Run!' Users' Engagement with Physical Activity: A Qualitative Study”, Games for Health Journal, vol. 10, no. 6, pp. 420–429, 2021, doi: 10.1089/g4h.2021.0060


REFERENCES (TRANSLATED AND TRANSLITERATED)

C.L. Hartman, R.J. Barcelona, N.E. Trauntvein, and S.L. Hall, “Well-being and leisure-time physical activity psychosocial factors predict physical activity among university students”, Leisure Studies, vol. 39, no. 1, pp. 156-164, 2020. doi: 10.1080/02614367.2019.1670722. (in English)

V. Zhamardiy, O. Shkola, I. Okhrimenko, O. Strelchenko, A. Aloshyna, F. Opanasiuk, and K. Prontenko, “Checking of the methodical system efficiency of fitness technologies application in students’ physical education”, Wiadomości Lekarskie, vol. 73, no. 2, pp. 332-341, 2020. 2. (in English)

A. T. Lam, T. P. Perera, K. B. A. Quirante, A. Wilks, A. J. Ionas, and G. D. Baxter, “E-athletes’ lifestyle behaviors, physical activity habits, and overall health and wellbeing: a systematic review”, Physical Therapy Reviews, vol. 25, no. 5-6, pp. 449-461, 2020. (in English)

G. Chan, Y. Huo, S. Kelly, J. Leung, C. Tisdale, and M. Gullo, “The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review”, Computers in Human Behavior, vol. 126, pp. 106974, 2022. doi: 10.1016/j.chb.2021.106974. (in English)

A. K. Emara et al., “Gamer's health guide: optimizing performance, recognizing hazards, and promoting wellness in esports”, Current Sports Medicine Reports, vol. 19, no. 12, pp. 537-545, 2020, doi: 10.1249/JSR.0000000000000787. (in English)

S. Ketelhut, A. L. Martin-Niedecken, P. Zimmermann, and C. R. Nigg, “Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon”, Frontiers in Sports and Active Living, vol. 3, p. 693700, 2021, doi: 10.3389/fspor.2021.693700. (in English)

S. García-Lanzo, I. Bonilla, and A. Chamarro, “The psychological aspects of electronic sports: Tips for sports psychologists”, International Journal of Sport Psychology, vol. 51, no. 6, pp. 613-625, 2020, doi: 10.7352/IJSP.2020.51.613. (in English)

J. Acebes Sánchez, A. García-Naveira Vaamonde, and S. García Merino, “Factores de entrenamiento en esports: una revisión sistemática”, Retos. Nuevas tendencias en Educación Física, Deportes y Recreación, vol. 48, pp. 889-893, 2023. (in Spanish)

D. P. Schary, S. E. Jenny, and A. Koshy, “Leveling Up Esports Health: Current Status and Call to Action”, International Journal of Esports, vol. 1, no. 1, 2022. (in English)

A. J. Toth, C. Frank, D. Putrino, and M. J. Campbell, “Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives", Frontiers in Psychology, vol. 12, p. 686152, 2021. (in English)

M. Nicholson, C. Thompson, D. Poulus, T. Pavey, R. Robergs, V. Kelly, and C. McNulty, “Physical Activity and Self-Determination towards Exercise among Esports Athletes”, Sports Medicine-Open, vol. 10, no. 1, pp. 40, 2024. (in English)

K. Emara, M. K. Ng, J. A. Cruickshank, M. W. Kampert, N. S. Piuzzi, J. L. Schaffer, and D. King, “Gamer's health guide: optimizing performance, recognizing hazards, and promoting wellness in esports”, Current Sports Medicine Reports, vol. 19, no. 12, pp. 537-545, 2020. doi: 10.1249/JSR.0000000000000787. (in English)

R. Dykstra, P. Koutakis, and N. Hanson, “Relationship Between Physical Fitness Variables and Reaction Time in eSports Gamers”, International Journal of eSports Research (IJER), vol. 1, no. 1, pp. 1-14, 2021. doi: 10.4018/IJER.288540. (in English)

D. P. Schary, S. E. Jenny, and A. Koshy, “Leveling Up Esports Health: Current Status and Call to Action”, International Journal of Esports, vol. 3, no. 3, pp. 210-210, 2022. (in English)

A. Kocić, B. Božović, A. Vićentijević, J. Kocić, and M. Milošević, “The Influence of Physical Activity on the Health and Playing Quality of the E-Sports Players”, in Sinteza 2022–International Scientific Conference on Information Technology and Data Related Research, vol. 291, 2022. doi:10.15308/Sinteza-2022–28. (in English)

E. Nagorsky and J. Wiemeyer, “The structure of performance and training in esports," PloS One, vol. 15, no. 8, p. e0237584, 2020. (in English)

K. Liang, Y. Wan, and Y. Jiang, "The effect of jogging on the physical health of college students based on intelligent computing”, Mobile Information Systems, vol. 2022, no. 1, p. 7491839, 2022. (in English)

K. T. Hanб “The effect of environmental factors and physical activity on emotions and attention while walking and jogging”, Journal of Leisure Research, vol. 52, no. 5, pp. 619-641, 2021. doi: 10.1080/00222216.2020.1788474. (in English)

D. Parra-Camacho, M. A. Dos Santos, and M. H. González-Serrano, “Amateur runners’ commitment: An analysis of sociodemographic and sports habit profiles”, International Journal of Environmental Research and Public Health, vol. 17, no. 3, p. 925, 2020. (in English)

M. Kędra and M. Łaguna, “Be positive and engage in training: positive orientation and marathon performance”, Roczniki Psychologiczne, vol. 25, no. 3, pp. 223-237, 2022. (in English)

M. A. Emberson, A. Lalande, D. Wang, D. J. McDonough, W. Liu, and Z. Gao, “Effectiveness of Smartphone‐Based Physical Activity Interventions on Individuals’ Health Outcomes: A Systematic Review”, BioMed Research International, vol. 2021, no. 1, p. 6296896, 2021. (in English)

G. Silva, P. Simões, A. Queirós, N. Rocha, фтв M. Rodrigues, “Effectiveness of mobile applications running on smartphones to promote physical activity: A systematic review with meta-analysis”, International Journal of Environmental Research and Public Health, vol. 17, no. 7, pр. 2251, 2020. doi: 10.3390/ijerph17072251. (in English)

D. Alonso-Fernández, Á. Gutiérrez-Sánchez, I. Portela-Pino, and Y. Taboada-Iglesias, “Evaluation of applications for mobile devices on the practice of physical exercise in adolescents”, Applied Sciences, vol. 12, no. 6, p. 2784, 2022. (in English)

J. McMullen, M. Urtel, C. Webster, I. Granados, B. Culp, and E. D'Agostino, “If You Build It, They Will Come: Physical Educators' Perceptions Regarding How to Design an Optimal Online Physical Education Resource”, Physical Educator, vol. 80, no. 3, pp. 323-343, 2023. (in English)

H. N. Kim and K. Seo, “Smartphone-based health program for improving physical activity and tackling obesity for young adults: a systematic review and meta-analysis”, International Journal of Environmental Research and Public Health, vol. 17, no. 1, p. 15, 2020. (in English)

L. Estrada-Oliver and N. Mercado-Gual, “Physical education and apps: The remote learning challenge”, Journal of Physical Education, Recreation & Dance, vol. 93, no. 6, pp. 65-68, 2022. (in English)

J. Lee and X. L. Zhang, “Physiological determinants of VO2max and the methods to evaluate it: A critical review”, Science & Sports, vol. 36, no. 4, pp. 259-271, 2021. (in English)

V. Benzing and M. Schmidt, “Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats”, Journal of Clinical Medicine, vol. 7, no. 11, p. 422, Nov. 2018, doi: 10.3390/jcm7110422. (in English)

N. Farič, H. W. W. Potts, S. Rowe, T. Beaty, A. Hon, and A. Fisher, “Running App 'Zombies, Run!' Users' Engagement with Physical Activity: A Qualitative Study”, Games for Health Journal, vol. 10, no. 6, pp. 420–429, 2021, doi: 10.1089/g4h.2021.0060. (in English)

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Copyright (c) 2024 Andrii Yefremenko, Svitlana Рiatysotska, Leonid Podrіgalo

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