Abstract
The article presents a theoretical examination of the challenges associated with incorporating immersive technologies into education. Based on the analysis of scientific research, the need to train future teachers to utilise immersive technologies in professional activities has been identified, driven by the digitalisation of education and the demands of the labour market. The feasibility of using immersive technologies in education has been substantiated. It has been established that the use of immersive technologies opens up new opportunities, giving the educational process clarity, focus, dynamism, safety, and effectiveness. The organisation of the educational process using virtual, augmented, and mixed reality technologies enhances students’ motivation and intensifies their educational activities. An algorithm for developing an Augmented Reality (AR) application is proposed using specialised software environments: the augmented reality software platform Vuforia and the multi-platform Unity toolkit. General requirements for the spatial model of the AR application and the key image, which contribute to their high-quality reproduction, are disclosed. The features of the process for training future teachers to use immersive technologies in their future professional activities, which is based on the implementation of an integrative approach, are revealed. The content of the discipline “Immersive Technologies in Education” is proposed. The course aims to train future teachers to develop virtual and augmented reality tools for visualising educational material and its implementation in the educational process. A pedagogical experiment was conducted to analyse its effectiveness. Analysis of the pedagogical experiment results demonstrates that immersive technologies are promising for education, and their capabilities enhance the quality of future teachers' training and contribute to creating a modern educational environment.
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