MARCIAL, Dave E.; DY, Joy M.; MONTEMAYOR, Jade O. GAMIFYING “WHOLE-PERSON EDUCATION”: THE DEVELOPMENT OF A MOBILE APPLICATION WITH AUGMENTED REALITY: . Information Technologies and Learning Tools, [S. l.], v. 91, n. 5, p. 130–144, 2022. DOI: 10.33407/itlt.v91i5.5050. Disponível em: https://journal.iitta.gov.ua/index.php/itlt/article/view/5050.. Acesso em: 30 apr. 2024.