BULGAKOVA, Oleksandra S.; ZOSIMOV, Viacheslav V. GAMIFIED ACTIVE LEARNING AND 3D TECHNOLOGIES FOR ENHANCING STUDENTS’ ACADEMIC ACHIEVEMENTS. Information Technologies and Learning Tools, [S. l.], v. 96, n. 4, p. 46–57, 2023. DOI: 10.33407/itlt.v96i4.5380. Disponível em: https://journal.iitta.gov.ua/index.php/itlt/article/view/5380.. Acesso em: 22 apr. 2024.