USE OF MOBILE APPLICATIONS FOR DEVELOPING DESIGN-PRODUCTS IN TRAINING OF FUTURE EXPERTS IN DESIGN
PDF (Ukrainian)

Keywords

mobile application
expert in design
design
educational projects
product design

How to Cite

[1]
D. V. Borysenko, “USE OF MOBILE APPLICATIONS FOR DEVELOPING DESIGN-PRODUCTS IN TRAINING OF FUTURE EXPERTS IN DESIGN”, ITLT, vol. 68, no. 6, pp. 47–63, Dec. 2018, doi: 10.33407/itlt.v68i6.2224.

Abstract

The article deals with the implementation of mobile applications in the training of future experts in design while studying “Computer design” and “Basics of Shape Formation”. Foreign experience as well as the main trends in involving mobile apps in educational process and combining them with traditional learning tools have been analyzed. The author emphasizes usability and determines what features to consider when selecting and developing mobile applications for educational use. The main factors that influence the adoption of mobile applications in training have been established. The relevance of bringing modern mobile applications in the educational process through the use of the students’ own smartphones has been grounded. The author attaches significance to the possibility of progression of mobile means from additional tools to the full-featured workplace. The paper presents different examples of using mobile applications during educational simulation of a design product, in managing students’ remote independent work. It examines didactic and technical features of the mobile applications. Special attention is paid to the organization of the project development of the product design involving mobile applications as an additional element in the revitalization of the educational activities and optimization of students’ practical development. With the example of such mobile applications as Pinterest, Fashion Design, Sketch, Bamboo Paper, SCANN3D, True Sculptor, d3D Sculptor and RealtimeBoard the author provides practical details of how to attract mobile technologies at different stages of the project development of product design. The educational role of attracting mobile tools for both additional information and synchronization of interaction between subjects of training has been emphasized. The article provides the technical, didactic and specific recommendations on the selection of mobile applications for the management of educational project work relevant to the training of prospective experts in the field of design. Special features of mobile applications are required by the direction of training of future experts, and in this research work they relate to the specificity of training of creative specialists involved in project activities and development of design solutions in the field of design.
PDF (Ukrainian)

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A. Garcia, J. Henno, P. E. F Campos, A. Fleury, "Abord agemdeconceitos de design e fabricação em um ambiente de aprendizagem de inclusão digital", DAT Journal Design Art and Technology, № 1 (2), p. 51-61, 2016 (in English).

T. Page, "Application-based mobile devices in design education", International Journal of Mobile Learning and Organisation, №8 (2), p. 96-111, 2014 (in English).

H.Hoehle, V.Venkatesh, "Mobile Application Usability: Conceptualization and Instrument Development", MisQuarterly, №39 (2), p. 435-472, 2015 (in English).

G. Thorsteinsson, R .Gunnarsdottir, A. Niculescu, "Assessingthe Value of a Mobile Application in Fostering Ideation within a School Context", [online]. Available: https://opinvisindi.is/bitstream/handle/20.500.11815/450/SIC_2015-1-Art13.pdf?sequence=1 (in English).

L. B. Ponce, J. A. J. Méndez, F. J. G. Peñalvo, First approach of mobile applications study for medical education purposes", [online]. Available: https://www.researchgate.net/profile/Laura_Briz/publication/268387987_First_approach_of_mobile_applications_study_for_medical_Education_purposes/links/54816f7a0cf20f081e727865.pdf (in English).

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D. Parsons, " The future of mobile learning and implications for education and training", Increasing Access, p. 217-229, 2014 (in English).

N. O. Keskin, A. Kuzu, "Development and testing of a m-learning system for the professional development of academics through design-based action research", [online]. Available: http://www.irrodl.org/index.php/irrodl/article/view/1613/3194 (in English).

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J. Bacca, S. Baldiris, R. Fabregat, S. Graf, " Mobile augmented reality in vocational education and training", №75, p.49-58, 2015 (in English).

А. Jalil, M. Beer, P. Crowther, "Pedagogical requirements for mobile learning: A review on MOBIlearn task model", [online]. Available: https://www-jime.open.ac.uk/articles/10.5334/jime.ap (in English).

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I. S. H. Wai, S. S. Y. Ng, D. K. Chiu, K. K. Ho, P. Lo, "Exploring undergraduate students’ usage pattern of mobile apps for education", Journal of Librarianship and Information Science, №50(1), p. 34-47, 2018 (in English).

S. A. Bhat, S. AlSaleh, "Mobile learning: A system at ic review", International Journal of Computer Applications, № 114(11), p.1-5, 2015 (in English).

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