RYBKA, Nataliia M. GAMIFICATION AND EXPERIENCE OF USING COMPUTER GAMES IN TEACHING PHILOSOPHY IN TECHNICAL INSTITUTIONS OF HIGHER EDUCATION. Information Technologies and Learning Tools, [S. l.], v. 67, n. 5, p. 213–225, 2018. DOI: 10.33407/itlt.v67i5.2108. Disponível em: https://journal.iitta.gov.ua/index.php/itlt/article/view/2108.. Acesso em: 4 may. 2024.