USING OF COMPUTER SIMULATIONS OF LABORATORY WORK FOR PRACTICAL CLASSES ON BIOLOGICAL CHEMISTRY
PDF (Ukrainian)

Keywords

information technology
virtual laboratory works
biochemistry
FlashDevelop (IDE)
Adobe Design Premium CS4

How to Cite

[1]
L. I. Hrebenyk, L. O. Primova, and O. B. Berest, “USING OF COMPUTER SIMULATIONS OF LABORATORY WORK FOR PRACTICAL CLASSES ON BIOLOGICAL CHEMISTRY”, ITLT, vol. 40, no. 2, pp. 42–49, Apr. 2014, doi: 10.33407/itlt.v40i2.1010.

Abstract

The expediency and possibility of computer simulations of experiments during the laboratory work in biological chemistry for medical students are shown in this paper. Basic stages and principles of virtual experiment creation were determined on the example of the laboratory work "Quantitative determination of serum bilirubin". The computer model of the work described in this article consist several interrelated consecutive scenes that imitate the real experiment. The basic software for creating of virtual models was editors FlashDevelop (IDE), written in C #, and Adobe Flash CS4 Professional. Using of this and similar virtual models by the authors have been successfully tested on a practical training on biological chemistry for medical students. These advantages allowed to consider the possibility developing an interactive archive of laboratory works in biological chemistry with their further placement in the repository.
PDF (Ukrainian)

References

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REFERENCES (TRANSLATED AND TRANSLITERATED)

Knjazeva E. M. Laboratory work of new generation / E. M. Knjazeva // Fundamental'nye issledovanija. — 2012. — № 6 (part 3). — S. 587–590. (in Russian).

Lott Dzh. ActionScript 3.0. Collection of recipes / Lott Dzh., Shall D., Piters K.; per. s angl. — SPb. : Simvol–Pljus, 2007. — 608 s. (in Russian).

Мuk К. ActionScript 3.0 for Flash. Detailed guide / Мuk К. — SPb. : Piter, 2009. — 992 s. (in Russian).

Ul'rih K. Adobe Flash CS3 Professional for Windows and Macintosh / Ul'rih K.; per. s angl. A. Slinkina. — М. : DMK Press, 2009. — 568 s. (in Russian).

Braunstein R. ActionScript 3.0 bible / Braunstein R., Wright M., Noble J. — P. : Wiley Publishing, 2007. — 794 p.(in English).

Evans V. Cognitive Linguistics. An Introduction / V. Evans, M. Green. — Edinburgh U.P., 2006. — 864 p. (in English).

Hart C. What is the purpose of this experiment? Or can students learn something from doing experiments?/ [C. Hart, P. Mulhall, A. Berry, J. Loughran, R. Gunstone] // Journal of Research in Science Teaching. — 2000. — № 37(7). — Р. 655–675. (in English).

Hofstein A. The laboratory in science education: foundation for the 21st century/ A. Hofstein, V. N. Lunetta // Science Education. — 2004. — Vol. 88. — Р. 28–54. (in English).

Ma J. Hands-on, simulated, and remote laboratories: A comparative literature review / J. Ma, J. V. Nickerson // ACM Computing Surveys. — 2006. — Vol. 38(3). — Р. 1–24. (in English).

Shupe R. Learning ActionScript 3.0. A Beginner’s Guide / Shupe R. — P. : OReilly, 2008. — 384 p. (in English).

Webster S. Foundation ActionScript 3.0 for Flash and Flex / Webster S., Yard T., McSharry S. — P. : FriendsofED, 2009. — 581 p. (in English).

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