PDF (Ukrainian)


virtual currency
learning incentive
mobile application

How to Cite

G. V. Marchuk, V. L. Levkivskyi, D. K. Marchuk, and D. V. Liubchenko, “A SYSTEM OF REWARDS AND MOTIVATION FOR STUDENTS USING VIRTUAL CURRENCY”, ITLT, vol. 96, no. 4, pp. 169–184, Sep. 2023, doi: 10.33407/itlt.v96i4.5285.


Motivating individuals in today's world is an essential responsibility that falls on the shoulders of educators. Encouraging students to participate in various activities beyond just their studies is essential. This will help motivate them and keep them engaged. The study aims to develop a system of rewards and motivation for students using virtual currency and its implementation in the educational process of Zhytomyr Polytechnic State University. The developed system promotes additional external motivation for learning, scientific and creative activities. The article discusses the main stages of creating a mobile application. The Ionic Framework is the basis of the application's architecture, utilizing Angular as its foundation. Ionic Framework 5 was used to write the client part. The application development environment is JetBrains WebStorm on JavaScript, CSS, and HTML. Firebase handles the server aspect of the application. The application uses the Firebase Google Cloud Firestore database with the Angular Fire project framework connected. The article describes the system design process using UML diagrams. The software product's scenarios, general structure, and database description (which includes 16 tables) are provided. We have ensured that our features are developed with utmost priority given to the security of user data and real-time access to information. This allows to provide access only to relevant information without prior updating of the client part of the application. This article explains how to install and use the system on an Android operating system. It also covers the design of the application interface and provides a demonstration of how the system works. The system's primary objective is to encourage users by granting them the power to handpick a task from their preferred category, successfully accomplish it, and ultimately earn virtual funds. These virtual funds can be converted into desirable items in a virtual store.

PDF (Ukrainian)


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Copyright (c) 2023 Galyna V. Marchuk, Vitalii L. Levkivskyi, Dmytro K. Marchuk, Denys V. Liubchenko


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