A MOBILE APPLICATION WITH AUGMENTED REALITY ELEMENTS FOR AUDIENCE SEARCH AND EVACUATION FROM THE BUILDING
PDF (Ukrainian)

Keywords

mobile application
audience search
evacuation
emergency situations
Unity
Vuforia
building orientation

How to Cite

[1]
O. V. Kanivets, I. M. Kanivets, V. V. Dudnyk, and O. U. Drozhchana, “A MOBILE APPLICATION WITH AUGMENTED REALITY ELEMENTS FOR AUDIENCE SEARCH AND EVACUATION FROM THE BUILDING”, ITLT, vol. 96, no. 4, pp. 86–104, Sep. 2023, doi: 10.33407/itlt.v96i4.5295.

Abstract

The article is devoted to the issue of developing a mobile application designed to find the necessary audience in a particular building and help during evacuation in emergency situations, in particular, in the building of the Faculty of Engineering and Technology of Poltava State Agrarian University, testing its capabilities, as well as organizing training for students on orientation in an unknown building using the application as part of the discipline "Life Safety". The analysis of similar programs for orientation in an unfamiliar building showed that such mobile applications are usually used to teach how to behave in emergency situations. Thus, the need to develop our own app for both audience search and emergency orientation was identified. Much attention is paid to the development of the interface and design of the application in the Adobe XD program. The layout of the audience search page was developed, consisting of a diagram of the faculty building and a field for entering the digital value of the desired audience. The layout of the page for finding evacuation routes was developed, which additionally has a mark of the user's location on the building diagram, marks of the potential position of danger and evacuation routes. Unity with the 2D Mobile Core template was chosen as the game engine for developing the application. When designing the main menu, scripts of transitions between scenes of the application are provided. A diagram of the audience search algorithm was developed and the corresponding script for finding the required audience was written in C#. The search scene has a field for entering the classroom number, a button to start the search, and a diagram of the building floor. The found room is highlighted in green, which tells the user the direction of the route. The evacuation scene helps to identify ways out of the building in case of emergency. For intuitive use of the application, text prompts are displayed during this scene to help you indicate your location and the source of danger. Scanning an evacuation plan using augmented reality helps the app to automatically locate the user. In the course of teaching the "Life Safety" discipline, a laboratory work was developed where students studied the conventions and signs on the evacuation plan, acquired skills in reading an unknown building layout, and developed orientation skills, including using the app. The capabilities of the program we developed were tested on a sample of 107 students of various university specialties. The final survey of applicants about the use of the application showed a positive assessment.

PDF (Ukrainian)

References

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REFERENCES (TRANSLATED AND TRANSLITERATED)

L. E. Gryzun, O. V. Shcherbakov, B. O. Bida, “Development of the information system for navigation in modern university campus”, Joint Proceedings of the 10th Workshop on Cloud Technologies in Education, and 5th International Workshop on Augmented Reality in Education (CTE+AREdu 2022). Kryvyi Rih, Ukraine, рр. 108–126, 2022. [Online]. Available: https://ceur-ws.org/Vol-3364/paper20.pdf (in English)

В. В. Oliynyk, О. М. Samoylenko, І. В. Batsurovska, and Н. А. Dotsenko, “Information and educational environment for teaching general technical disciplines to bachelors in electrical engineering”, ITLT, vol. 83, no. 3, pp. 259–273, Jun. 2021. doi: https://doi.org/10.33407/itlt.v83i3.4373. (in Ukrainian)

Pablo Pando Cerra, Humberto Fernández Álvarez, Bernardo Busto Parra1, and Paula Iglesias Cordera, “Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies”, Journal of Educational Computing Research, vol. 60, Issue 7, pp. 1663–1687, December 2022. doi: https://doi.org/10.1177/07356331221074022. (in English)

K. Lavidas, Z. Apostolou, and S. Papadakis, “Challenges and opportunities of mathematics in digital times: Preschool teachers’ views”, Education sciences, 12(7), p.459, 2022. doi: http://dx.doi.org/10.3390/educsci12070459. (in English)

A. E. Kiv, V. V. Bilous, D. M. Bodnenko, D. V. Horbatovskyi, O. S. Lytvyn, and V. V. Proshkin, “The development and use of mobile app ar physics in physics teaching at the university”, CEUR Workshop Proceedings, 2898, pp. 197–212, 2021. [Online]. Available: http://ceur-ws.org/Vol-2898/paper11.pdf (in English)

S. H. Lytvynova, and О. М. Sokoliuk, “Criteria and indicators for assessing the quality of educational objects of augmented reality in physics textbooks”, ITLT, vol. 88, no. 2, pp. 23–37, Apr. 2022. doi: https://doi.org/10.33407/itlt.v88i2.4870. (in Ukrainian)

Y.V. Kharchenko, O.M. Babenko, and A.E. Kiv, “Using blippar to create augmented reality in chemistry education”, CEUR Workshop Proceedings, 2898, pp. 213–229, 2021. [Online]. Available: http://ceur-ws.org/Vol-2898/paper12.pdf (in English)

A.V. Stepanyuk, L. P. Mironets, T. M. Olendr, I. M. Tsidylo, and O. B. Stoliar, “Methodology of using mobile internet devices in the process of biology school course studying”, CEUR Workshop Proceedings, 2643, pp. 535–547, 2019. [Online]. Available: http://ceur-ws.org/Vol-2643/paper31.pdf (in English)

O. V. Kanivets, I. M. Kanivets, N. V. Kononets, T. М. Gorda, and E. O. Shmeltser, “Development of mobile applications of augmented reality for projects with projection drawings”, in Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu 2019), Kryvyi Rih, Ukraine, CEUR-WS.org, online, рр.262–273, 2019. [Online]. Available: https://ceur-ws.org/Vol-2547/ (in English)

О. V. Kanivets, І. М. Kanivets, Н. В. Kononets, and Т. М. Gorda, “The development of mobile applications for augmented reality for three-dimensional models in engineering graphics studying”, ITLT, vol. 79, no. 5, pp. 213–228, Oct. 2020. doi: https://doi.org/10.33407/itlt.v79i5.3217. (in Ukrainian)

O. V. Kanivets, I. M. Kanivets, T. M. Gorda, O. V. Gorbenko, A. O. Kelemesh, “ Using a mobile application to teach students to measure with a micrometer during remote laboratory work”, Joint Proceedings of the 10th Workshop on Cloud Technologies in Education, and 5th International Workshop on Augmented Reality in Education (CTE+AREdu 2022). Kryvyi Rih, Ukraine, рр. 87–107, 2022. [Online]. Available: https://ceur-ws.org/Vol-3364/paper08.pdf (in English)

Aditya Wahana and Hasti Hasanati Marfuah “The Use of Augmented Reality to Build Occupational Health and Safety (OHS) Learning Media”, Journal of Physics: Conference Series, vol. 1823, pp. 012060, 2021. doi: https://doi.org/10.1088/1742-6596/1823/1/012060. (in English)

G. L. Gonçalves, J. U. Delgado, and F. B. Razuck, “The use of Augmented Reality for the teaching of dosimetry and metrology of ionizing radiation at IRD”, Journal of Physics: Conference Series, vol. 1826, pp. 012041, 2019. doi: https://doi.org/10.1088/1742-6596/1826/1/012041. (in English)

M. Sebillo, G. Vitiello, L. Paolino, A. Ginige, “Training emergency responders through augmented reality mobile interfaces”, Multimedia Tools and Applications, vol. 75, pp. 9609–9622, 2016. doi: https://doi.org/10.1007/s11042-015-2955-0. (in English)

Nur Amirah Kamaluddin, Murizah Kassim, and Shahrani Shahbudin, “A Review on 3D Augmented Reality Design Technique and Inward Leakage Testing on Protective Face Mask”, Pertanika Journal of Science & Technology, vol. 30, Issue 4, October 2022. doi: https://doi.org/10.47836/pjst.30.4.19. (in English)

Díaz Vilariño Lucia, Boguslawski Pawel, Khoshelham Kourosh, Lorenzo H., Mahdjoubi Lamine, “Indoor navigation from point clouds: 3d modelling and obstacle detection”, ISPRS – International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, vol. XLI-B4, pp. 275–281, 2016. doi:https://doi.org/10.5194/isprsarchives-XLI-B4-275-2016. (in English)

C. Catal, A. Akbulut, B. Tunali, Е. Ulug, Е. Ozturk, “Evaluation of augmented reality technology for the design of an evacuation training game”, Virtual Reality, 24, pp. 359–368, 2020. doi: https://doi.org/10.1007/s10055-019-00410-z. (in English)

James Stigall and Sharad Sharma “Evaluation of Mobile Augmented Reality Application for Building Evacuation”, Proceedings of 28th International Conference on Software Engineering and Data Engineering, vol. 64, pp. 109–118, 2019. doi: https://doi.org/10.29007/7jch. (in English)

Hiroyuki Mitsuhara and Chie Tanimura and Junko Nemoto and Masami Shishibori “Expressing Disaster Situations for Evacuation Training Using Markerless Augmented Reality”, Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES2021, vol. 192, pp. 2105–2114, 2021. doi: https://doi.org/10.1016/j.procs.2021.08.218. (in English)

L. Wunder, N.A.G. Gomez, J. E. Gonzalez, G. Mitzova-Vladinov, M. Cacchione, J. Mato, C. L. Foronda, J. A. Groom, “Fire in the Operating Room: Use of Mixed Reality Simulation with Nurse Anesthesia Students”, Informatics, vol. 7(4) : 40, 2020. doi: https://doi.org/10.3390/informatics7040040. (in English)

Zhenan Feng, Vicente A. González, Michael Spearpoint, Jared Thomas, Margaret Trotter, Guillermo Cabrera-Guerrero, Daniel Paes, “A sequence analysis of behaviors in immersive virtual reality for indoor earthquake and post-earthquake evacuation”, International Journal of Disaster Risk Reduction, vol. 75, pp. 102978, 2022. doi: https://doi.org/10.1016/j.ijdrr.2022.102978. (in English)

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Copyright (c) 2023 Oleksandr V. Kanivets, Irina M. Kanivets, Volodymyr V. Dudnyk, Olga U. Drozhchana

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